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Qb3demo2.lha
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1999-02-17
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Short: QuakeBoost3 version of demo2 !
Uploader: christian.michael@groenjord.dk
Author: christian.michael@groenjord.dk
Type: game/data
(16/02-99)
This a demo2 analog, recorded with Qboost3 (unreleased)
This demo was made to show the performance of Qboost3.
Try typing "r_speeds 1" in the console while playing
qb3demo2 and compare with the original demo2.
(Timedemos doesn't reveal the truth, because the speedup
is restricted to where it's needed most: cobat situations.)
The Quakeboost packages are aimed at reducing the
CPU workload during combat, since framerate in quake
often drops by 50% in these situations.
My patches minimizes this slowdown considerably in singleplayer,
as well as in deathmatch games.
Throw the qb3demo2.dem file in Quake/ID1, and enjoy.
Lamer info: playdemo qb3demo2 (in the console..)
Quakeboost3 Featurelist:
("qc", "mdl", "wad" and "script" denotes type of modification)
qc - Quad and Pentagram FX has been speeded up.
Now there is no slowdown at all, which means a
50-100% speedup!
qc/mdl - Gibs has been reduced/removed
(always active)
qc - Dead bodies are removed (huge speedup,
especially in singleplayer)
qc - Explosions have been modified to contain a
particle FX, but no light.
mdl - New, better looking shaft (always active)
Modifications already present in old version (Qboost2):
qc/mdl - Fire disabled (always active)
qc - Modified explosions
qc - Weaponflash removed
qc - Weaponkick removed (not a speedup, just a nice
feature.)
mdl - Missile, shaft an grenades are less CPU-hungry
(always active)
qc - Screenflash when picking up items has been disabled.
qc - Dynamic lights have been turned static.
qc - Teleporter effect has been speeded up.
script - Waterwarping and viewmodel disabled by default.
wad - new crosshair (pak1.pak) - someone else
made the crosshair, so I have included authors .txt
Qboost3 will be released soon.
Christian Michael (Author)